Sunday, 21 June 2015

Do video games increase violence and aggression?

Video games have often been associated with increasing violence and aggression in teens although there has been no scientific evidence proving the theory. 

Adam Lanza
One example is the Sandy Hook Massacre where 20 year old Adam Lanza killed 15 people at a Colorado high school in 1999.  Prior to the shooting Lanza often retreated to his bedroom with the windows sealed with black bin-liners and played video games.  One of the video games recovered was a school shooting game where the player must carry out a classroom killing as well as other violent video games such as Call of Duty.  However, Lanza had an obsession with mass murders as well as suffering from Asperger’s Disorder, along with “significant social impairments” and “extreme anxiety,” before showing signs of OCD – all of which he refused to get treatment for.  Although it appears there may be a link, the prosecutor concluded that there was no clear indication as to why he carried out the killing.

Anders Behring Breivik
Call of Duty: Modern Warfare 2

Another example is Anders Behring Breivik, who in 2011, carried out two attacks in Norway killing a total of 77 people.  The first attack was a car bomb near a Government building that killed a total of 8 lives and injured 209.  The second attack occurred at a summer camp in the island of Utøya where Anders, dressed as a police officer, opened fire and killed 69 people.  In court Anders stated that he used Call of Duty: Modern Warfare 2 as a training simulation, whilst using World of Warcraft as a cover for his extended period of isolation.

These two cases do show that video games are associated with increased violence and aggression; however the individual must already be showing signs of mental instability.


 
  

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